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Ash - Ranged Breaching - FBI SWAT / Attacker

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  • The ranged breach can destroy the following:
    • Wood barricades/floors/walls
    • Castle's barricades
    • Deploy-able shields
  • It works on surfaces that are Mute jammed
  • Strategic breach uses:
    • Open up windows for Glaz to snipe
    • Open up trap doors underneath the enemy
  • Launch into rooms that are protected by Jager's ADS
  • Kill enemies hiding behind cover with splash damage
  • Combos with
    • Glaz/Twitch to open lines of sight in
  • Counter to
    • Mute jammed barricades
    • Castle's barricades
  • Countered by?
    • Reinforced walls

 

Bandit - Shock Wires - GSG 9 / Defender

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  • Uses for Shock wires
    • Reinforced walls
    • Barbed wire
    • Deployable shields
  • Strategic uses of shock wires
    • Place in barbed wire near all drone entries to kill drones during prep, then move them after
    • Use on reinforced walls to prevent Thermite breaching or injure people who might touch them in tight hallways
    • Use on barbed wire underneath trap doors or windows to stun on entry (they can shoot the battery though)
    • Use on a deployable shield that's blocking an entryway to injure them when they vault it
    • Use them away from areas likely to be hit by Fuze's Cluster Charge or Thatchers EMP grenades
  • Shock wires are better than Mute's jammers for stopping drones and Thermite for the following reasons
    • It kills drones, so they can't be recovered even after device is destroyed
    • It destroys Thermite's breach charge so he can't recover it
  • Use Mute instead for Castle's barricades on windows to prevent access from breaches
  • To prevent drones from jumping your electric barb wire
    • Use barricade doors
    • Place 2 at the top/bottom of a busy stair case so jumping one will hit the other
    • Combine with Mute's jammer to catch them on the end of the jump
  • Try and place your battery where its less likely to be shot
  • Be careful of accidentally destroying the following devices when placing your shock wires
    • Mute's jammers
    • Jager's ADS
    • Kapkan's traps
    • Smoke's gas
    • Nitro cells
  • Loadout selection
    • The M870 Shotgun is amazing at close range, will often one shot kill. Blows huge holes in walls for peeking.
      • Jager has the same shotgun, but his Carbine is better for him
    • If you are going to roam, decide on likely engagement distances before choosing the shotgun or rifle. He has 3 Speed so you can close distances pretty fast to shotgun people.
    • Use a silenced pistol when roaming
    • Don't use a laser sight when roaming or you might give away your position
    • Get barb wire so you can have it to use with your shock wires
  • Shock wire is countered by Thatcher's EMP grenades and IQ's electronics detection
  • The Shock wire makes an audible hum that gives away its position
  • Combos with
    • Mute to help stop drones and protect walls from entry
    • Castle to make more entries less viable
  • Counter to
    • Thermite
    • Twitch
  • Countered by
    • Thatcher
    • Fuze

 

Blitz - Blinding Shield - GSG 9 / Attacker

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  • Blitz has no chose for primary weapon so make sure to get a laser sight for hip fire accuracy and to line up your shots
  • Flash shield usage
    • Only hits those looking at it (like a flashbang) so draw attention first
    • The effectiveness depends on distance
    • Mute's jammer WILL stop the flash from working
    • You have 5 uses, 1 per enemy so try and use them that way
    • Sidestep after flashing to avoid taking blind fire
    • Save ammo by melee killing them after they fire out their clip
    • You can blind team mates, so communicate well
    • Crouch and aim for head height to tilt your shield up higher and protect your head
  • Use corners and leaning to hide most of your body when peeking
  • Use drones to prep to flash an enemy and be aware of your shield getting flanked by multiples
  • Combos with
    • Montagne/Fuze for shielding and shooting
    • Thatcher to take out jammers
  • Counter to
  • Countered by
    • Mute
    • Smoke (gas)
    • Nitro cells

 

Castle - Bulletproof Barricades - FBI SWAT / Defender

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  • Castle’s walls can be destroyed by Sledge or about 15 melee hits even if jammed
  • Using Castle's Barricades
    • Castle can use his barricades for both doors and windows
    • Can be shot through by Glaz and Tachanka
    • Can be destroyed by
      • Breach charges (normal, thermite, ranged)
      • Grenades (usually only partial destruction)
      • Sledge's hammer (1 hit)
      • Melee attack (12 hits)
    • A Fuze cluster charge placed on a Castle barricade leaves a hole big enough to shoot through
    • Mute's jammer can prevent normal and thermite breach charges from working on it
    • Kapkan can place lasers on it, but unless jammed, the barricade will most likely get blown up, wasting the trap
    • Can be shot under like normal wooden door barricades
    • Can give away the objective position when used on outside windows
    • Cannot be electrified with Bandit's Shock wires
    • If you or a team mate rips down one of your walls, you get it back in your inventory
    • Don't barricade your team in right away, it's very annoying and they will tear them down
  • Melee small holes in the barricades to shoot through down long hallways
  • Go prone and shoot at feet as the only Operator who can get through without walking up is Ash
  • Loadout
    • Use him with the shotgun and defend the objective
    • Use deployable shields
  • Combos with
    • Mute to jam and prevent normal breaching
    • Reinforced walls to make breaching harder
  • Counter to
    • Blitz and Montagne, they are slow, noisy and can't shoot through them
  • Countered by
    • Ash can breach the walls from a distance
    • Sledge can breach them quickly even if jammed
    • Fuze can cluster charge through them

 

Doc - Revive Pistol - GIGN / Defender

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  • Stim pistol uses
    • Self-revive, do this behind cover such as a deployable shield to prevent just getting killed immediately
    • Revive others at a distance, preferably while they are also behind cover
    • It's good to revive when the enemy turns away without finishing a kill, so you can shoot them in the back
    • It's used far more for self-reviving than reviving others, especially with the frequency of head shots
  • Bleeding out instead of dying happens more often when armored naturally or by Rook
  • Fuze's cluster charge will often leave wounded people to revive
  • Pay attention to team mates with high armor or defensive positions where they might need reviving, especially Tachanka
  • Use cameras immediately to identify enemy spawn as you have very little to do during prep
  • Use a ranged gun (MP5 or P90) to keep your distance and revive others
  • Combos with
    • Rook, to avoid instant deaths
    • Pulse, to avoid getting surprise flanked at the objective
    • Tachanka, to keep him alive
  • Counter to
    • Glaz, who will not always be able to finish the job
  • Countered by

 

Fuze - Cluster Charge - Spetsnaz / Attacker

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  • http://steamcommunity.com/sharedfiles/filedetails/?id=570731454
  • Using Cluster charges
    • Works on any wooden surface, as well as Castle's barricades
    • Don't limit yourself to just trap doors, use any part of a wooden floor
    • Can be jammed by Mute
    • The cluster charges can kill through walls, be careful of yourself or friendlies hugging walls outside the room
    • The device explodes when done, keep your distance
    • Creates a small hole in surfaces that can be shot through after
    • Can be placed after a breach charge is already placed if the surface is large enough
    • Use when Thermite is blowing a wall to catch the enemies running away
    • Can be shot and destroy through the surface if they know you've placed it
    • Makes a distinct noise so they know its happening
    • Jager's ADS can stop some of the charges (2 per ADS)
  • Loadout
    • Don't use the shield as it will make your sneaking around much noisier and you get little benefit
  • Combos with
    • Sledge to fuse an entry than quickly breach during the chaos
    • Thermite to trap during a breach
    • IQ to detect device placement in a room
  • Counter to
    • Castle, to cluster through his barricades
  • Countered by
    • Mute to jam surfaces
    • Jager to fizzle some charges
    • Pulse to detect you placing the charge

 

Glaz - Sniper Scope - Spetsnaz / Attacker

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  • Using the sniper scope
    • Can shoot through the airplane windows on Presidential Plane
    • Can shoot through Castle's barricades and anything wooden
    • Has heavy recoil, compensate accordingly
  • Have other operators like Ash or Sledge help you open up windows and other lines of sight
  • Combos with
    • Twitch to mark someone while distracting them and help snipe with an ACOG scoped rifle
    • IQ to find and snipe devices through walls
    • Ash to open windows from a distance
    • Montagne to get enemies to expose their positions
    • Sledge to open up lots of walls/windows
    • Thermite to open up reinforced walls
  • Counter to
    • Castle, can shoot through his barricades, great for when a drone marks someone
  • Countered by
    • Reinforced walls

 

IQ - Electronics Detector - GSG 9 / Attacker

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  • Using the Electronics detector
    • Does not mark the detection for others to see, communication is vital
    • Helps locate the objective without drones, as usually most devices are placed near it
    • Be careful of false alarms from friendly drones
    • Helpful for finding cameras when still learning a map
    • Can pinpoint Pulse's exact location when he's using his Heartbeat sensor
    • Help teammates avoid traps before breaching a door (Lasers, Nitro, Smoke, Shock wires)
    • Help detect Jammers and Shock wire before attempting to thermite or cluster charge
  • You can detect the following:
    • Bandit's Shock wire
    • Jager's ADS
    • Mute's Jammers
    • Kapkan's Lasers
    • Pulse's Heartbeat sensor
    • Smoke's Toxic gas cannisters
    • Nitro cells
    • Cameras
    • Drones
  • Combos with
    • Thatcher to disable with EMP after detection
    • Thermite to detect Jammers/Shock wire on reinforced walls
    • Glaz to help identify devices to snipe through surfaces
    • Fuze to locate devices to cluster charge
    • Twitch to identify devices and cameras to shoot out
  • Counter to
    • Kapkan, Mute, Bandit, Smoke, and Jager to detect their traps
    • Pulse to detect his location when he's sensing
  • Countered by
    • Tachanka to mow through a surface you are trying to detect through

 

Jager - Anti-grenade Device - GSG 9 / Defender

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  • Using ADS anti-grenade devices
    • They can only fizzle 2 grenades each
    • Place them in line of sight of common grenade throwing locations (air or rolling)
    • Place them on non-destructible surfaces to avoid them being destroyed easily
    • Place them out of line of sight from outside the room, so they can't be easily shot
    • They might be renewable by removing and replacing them (unconfirmed)
    • Place multiple around an area where Fuze is likely to strike
    • Can fizzle EMP grenades, but EMP grenades can also work through walls
    • Don't try and reinforce a wall or electrify it after placing one, you will destroy it
    • You can pick them back up and move them
  • His Carbine Rifle is probably the best defender gun in the game, the m870 shotgun is also awesome
  • He makes a great roamer due to his speed and rifle, place your ADS and walls, then leave the objective
  • Consider hiding them on the floor behind a deployable shield near the door to make it harder to shoot them
  • Combos with
    • Mute, to make it harder to get EMP grenades in
    • Castle, barricaded windows and doors to prevent easy grenade access
    • Tachanka and Doc to protect them from being grenaded
  • Counter to
    • Fuze's Cluster charge
  • Countered by
    • Thatcher's EMP
    • Thermite destroying the reinforced wall you might put them on
    • Twitch shooting them out with the Shock drone

 

Kapkan - Laser Tripwires - Spetsnaz / Defender

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  • Using Kapkan traps
    • Pretty easy to detect by the bit mounting bolt sticking out the other side
    • Usable on both windows and doors, but windows will often be breach charged instead
    • Use them somewhere the enemy has already been so they don't suspect it
    • Break open part of a door to make them think its safe
    • Use them to kill an overly aggressive sledge
    • Wooden door debris can sometimes disguise them
    • Use them where the enemy usually thinks is safe, such as far away from the objective
    • It can sometimes work to trick them on un-barricaded doors they will just sprint through
    • Don't waste them on Castle's barricades as those will usually be blown up
    • Hide them by placing a deployable shield on the other side that they will have to vault
    • Will not be set off by your team mates or enemy drones
    • If roaming, keep eyes on one so you can see when they shoot it out and know they are coming
  • Combos with
    • Mute to prevent normal breach charges blowing them up
    • Smoke to push them back into a trap behind them
  • Counter to
    • Sledge rushes
    • Montagne and Blitz shield rushes
  • Countered by
    • Ash blowing up doors
    • IQ detecting traps
    • Twitch shock drone shooting them
    • Thatcher's EMP grenades

 

Montagne - Expandable Shield - GIGN / Attacker

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Other Guides

  • http://steamcommunity.com/sharedfiles/filedetails/?id=577483890
  • http://steamcommunity.com/sharedfiles/filedetails/?id=579609539
  • Raving about Montagne
  • Using the extendable shield
    • You must hold down the key to keep it active (consider using another key besides middle mouse)
    • Blocks your legs, body, and head from the front only
    • Vulnerable to Nitro cells and Toxic gas
    • Very slow and vulnerable when switching off to melee or shoot
    • Best used to help team mates identify enemy positions or push with them shooting from behind you
    • Communicate so you don't get friendly fired stepping in the way
    • Can be used like a regular riot shield when not deployed, make sure to crouch so you don't get shot in the legs!
  • Combos with
    • Blitz, to do a good shield push
    • Fuze to identify enemy positions for attacking
    • Glaz to expose enemies for sniping
    • Twitch to distract with Shock drone when switching to shoot
    • Thermite to breach from behind them while distracted
  • Counter to
    • Bullets
  • Countered by
    • Kapkan traps (when not paying enough attention)
    • Smoke's Toxic gas
    • Tachanka's mounted LMG
    • Nitro Cells

 

Mute - Signal Jammers - SAS / Defender

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  • Using Signal Jammers
    • Use them for stopping drones during prep, then move them
    • They can be jumped by drones so use barricades and hard to jump angles to prevent
    • Can be shot but not jumped by Twitch's Shock drone
    • If placed exactly between two walls, it can jam them both a little
    • Can jam windows, walls, and floors
    • Jams the following remote controlled devices
      • Drones (regular and Shock)
      • Normal and Thermite breach charges (not Ash's ranged breach)
      • Fuze's Cluster Charge
      • Blitz's Shield flash
    • If destroyed, anything jammed will be un-jammed and usable again
    • Thatchers EMP grenades can destroy jammers through a wall
    • Best used on Castle's barricades so to make it difficult to breach or cluster charge windows
    • Let Bandit electrify the reinforced walls instead, even without bandit, at least thermite's breach takes time
    • Work with Bandit to disable or kill all drones at the start
    • Don't reinforce a wall you've placed a jammer next to or you will accidentally destroy it
  • Combos with
    • Bandit to kill drones and help prevent breaching
    • Castle to make breaching barricades harder
  • Counter to
    • Drones
    • Thermite
    • Fuze
    • Blitz
    • Breach charges
  • Countered by
    • Ash and Sledge to breach anyways
    • Thatcher's EMP grenades
    • Twitch Shock drone shooting them out

 

Pulse - Heartbeat Detector - FBI SWAT / Defender

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  • Using the Heartbeat sensor
    • Does not mark the detections for team mates, communication is vital
    • You must hold down the key to keep it active (consider using another key besides middle mouse)
    • IQ can detect your exact position while you're using it
    • Disabled temporarily by an EMP blast
    • Works well when roaming or defending the objective
  • Pulse makes a good roamer by hiding near entry points in areas that won't be checked, detecting movement, then flanking
  • Combos with
    • Doc and Tachanka to prevent being flanked and mow through walls
    • Smoke to help trap with toxic gas or nitro cells
  • Counter to
    • Fuze placing cluster charges
    • Thermite placing thermite charges
  • Countered by
    • IQ detecting position
    • Thatcher disabling temporarily

 

Rook - Armor Bag - GIGN / Defender

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Other Guides

  • http://steamcommunity.com/sharedfiles/filedetails/?id=570672307
  • Using Rook's Armor bag
    • Drop it immediately so team mates can armor up before running of
    • Don't drop it somewhere that all your team mates can't get to it
    • The attackers can use the bag too, shoot to destroy it after using if you have less than 5 team members
    • Wearing the armor makes it more likely you will bleed out instead of dying immediately
  • Rook is a staple defender as every defender benefits from him and he's easy to play
  • Use his P90 for close range engagements, or his MP5 for mid range engagements
  • His armor, shorter range weapons, and slow movement make him a better objective defender than roamer
  • Combos with
    • Doc to make revives more likely
    • Any low armor defenders
  • Counter to
    • Bullets
  • Countered by
    • Glaz's sniper rifle damage
    • Headshots

 

Sledge - Sledgehammer - SAS / Attacker

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  • Using Sledge's Hammer
    • It doesn't have unlimited uses, but its very high
    • Works on
      • Wood barricades and surfaces
      • Castles Barricades
      • Barb wire
      • Defenders
    • You can kill defenders with it, but that's very risky
    • Can be used to 1 shot barb wire in the center to destroy it quicker and quieter
    • Faster and quieter than a breach charge, also no smoke or debris to block vision
    • Good for opening shots up for Glaz or Twitch
  • Quickly sidestep after smashing to avoid being shot
  • Use to flank during a breach with the breach sound as cover
  • Very much a solo/counter roam flanker
  • Don't accidentally open up flanks on your team mates
  • Don't smash surfaces Fuze will want to use
  • Better to smash walls than doors, as Kapkan traps can't be placed on walls
  • Combos with
    • Blitz for sudden blinding breaches
    • Fuze to quick breach after Cluster charges
    • IQ to smash surfaces that have devices on them
  • Counter to
    • Castle
    • Mute
  • Countered by
    • Kapkan traps when not careful

 

Smoke - Toxic Gas - SAS / Defender

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  • Using Smoke's Toxic gas
    • Detectable by its blinking red light
    • Try hiding it in barb wire and detonating when you hear the wire
    • Can be thrown through trap doors and windows and detonated mid-air (just like nitro)
    • Can kill the hostage as well as team mates
    • Watch for tracers when attackers shoot through it so you can run or shoot through and get them
    • Hide above door frames
    • Throw it on the ceiling in hallways and such instead of the floor, less likely to be seen
  • Armed with gas and nitro, he's the best anti-shield operator, both will stick to shields
  • Always equip Nitro as his gadget to make him more effective
  • Makes a good roamer, especially if you can use the gas to prevent a retreat from your team mates
  • Combos with
    • Pulse to trigger traps when they are near
    • Kapkan to distract them with lasers
  • Counter to
    • Montagne
    • Blitz
  • Countered by
    • IQ's detection
    • Thatcher's EMP

 

Tachanka - Mounted Gun - Spetsnaz / Defender

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  • Using Tachankas mounted LMG
    • Can be difficult to position, look for the white dot to appear when you can mount it
    • Can be dismounted and mounted by team mates as well as enemies
    • Can be destroyed by explosions, often killed by Fuze
    • Useful for guarding a common entry, especially one that your team mates can flank
    • Use it to rip through walls and catch the enemy by surprise
    • Can be packed up and moved
    • Can shoot through Castle's barricades and Montagne's shield (unverified)
    • Use a Deployable shield to protect your lower half, but watch out for close prone attackers
  • Combos with
    • Doc to revive him
    • Jager to protect him from grenades
    • Pulse to know when to shoot a wall
  • Counter to
    • IQ not being able to detect
  • Countered by
    • Fuze's grenades
    • Glaz or Ash long range attacks
    • Twitch's Shock Drone sneaking up

 

Thatcher - EMP Grenades- SAS / Attacker

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YouTube Videos

 

Other Guides

  • Using EMP Grenades
    • Works on
      • Bandit's Shock wire
      • Jager's ADS
      • Mute's Jammers
      • Kapkan's Lasers
      • Pulse's Heartbeat sensor (temp disables)
      • Smoke's Toxic gas canisters
      • Nitro cells
      • Cameras
      • Holographic gun sights (temp disables)
    • Works through even reinforced walls, useful for un-jamming thermite safely or disabling Jager's ADS
    • Good for rolling under doors or through windows, helps un-jam castle doors
    • Can do a small amount of damage on direct player hits (5 damage)
  • Best played by supporting the breaching team at first, then when out of EMP, playing aggressively
  • Combos with
    • IQ to detect electronics
    • Twitch to help disable electronics with the Shock drone
    • Thermite to un-jam thermite charges
    • Montagne to breach and clear of devices (no friendly fire on EMP)
  • Counter to
    • Bandit
    • Jager
    • Mute
    • Kapkan
    • Pulse
    • Smoke
  • Countered by
    • Jager's ADS (when it catches it)

 

Thermite - Thermite Breach Charges - FBI SWAT / Attacker

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YouTube Videos

 

Other Guides

  • Using thermite charges
    • Can be placed independent from normal breach charges, allowing you to double breach
    • Cannot be used on electrified walls (you will take damage and lose the thermite)
    • Can be jammed by Mute's signal jammer, but you can pick it back up or un-jam by destroying the jammer
    • Can be destroyed by being shot like a normal breach charge
    • Makes a loud sound and visual sparks giving warning, works as a good distraction
    • Use normal breaching charges instead when you can, less warning and saves thermite for later
    • Good for getting access to reinforced trap doors which can't be jammed or electrified from below
    • Use them in combo with an attack from the other side of the room to catch those fleeing
  • Thermite is a staple of attacking to make sure you can access heavily reinforced rooms without being bottle-necked
  • Combos with
    • Thatcher to un-jam or un-elecritify with EMP
  • Counter to
    • Reinforced surfaces
  • Countered by
    • Mute jamming
    • Bandit shock wires

 

Twitch - Shock Drone - GIGN / Attacker

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Other Guides

  • Using the Shock drone
    • Cannot jump, making stairs necessary in many cases
    • Can still be thrown in from a window or ceiling to get in without using stairs
    • Can disable Signal Jammers if shot before getting jammed
    • Can disable the following devices
      • Bandit's Shock wire
      • Jager's ADS
      • Mute's Jammers
      • Kapkan's Lasers
      • Smoke's Toxic gas canisters
      • Nitro cells
      • Cameras
    • Some cameras are too high up to shoot out (Bank lobby for example)
    • Does damage to defenders who are shot by it
    • Makes a great distraction when breaching or otherwise needing to divert attention
    • Does not trigger Kapkan traps
    • Has a very visible taser tracer when firing, giving it away along with the drone sound and red light
    • Good for spotting and tasering a mounted Tachanka
  • Twitch's rifle makes a good sniper rifle when equipped with an ACOG sight, making it a good supporting role from the outside with drones
  • Combos with
    • Glaz to provide additional sniping support
    • IQ to spot electronics to disable
    • Montagne to provide additional distraction and attack
    • Fuze to mark targets
  • Counter to
    • Bandit
    • Jager
    • Mute
    • Kapkan
    • Smoke
    • Tachanka
    • Doc to finish off bleeding defenders
  • Countered by
    • Mute's Signal Jammers
    • Bandits Shock wire

 

Combos and Counters

Operator Counters

Counters to operator abilities

  •  Ash
    • None
  •  Bandit
    • Thatcher, Fuze
  • Blitz
    • Mute, Smoke
  • Castle
    • Ash, Sledge, Fuze
  • Doc
    • None
  • Fuze
    • Mute, Jager, Pulse
  • Glaz
    • None
  • IQ
    • Tachanka
  • Jager
    • Thatcher, Thermite, Twitch
  • Kapkan
    • Ash, IQ, Twitch, Thatcher
  • Montagne
    • Kapkan, Smoke, Tachanka
  • Mute
    • Ash, Sledge, Thatcher, Twitch
  • Pulse
    • IQ, Thatcher
  • Rook
    • None
  • Sledge
    • Kapkan
  • Smoke
    • IQ, Thatcher
  • Tachanka
    • Fuze, Ash, Glaz, Twitch
  • Thatcher
    • Jager
  • Thermite
    • Mute, Bandit
  • Twitch
    • Mute, Bandit

 

Operator Combos

 

Dream Teams

Dream Teams
  • Long Range Attackers
    • Ash (Blow walls from a distance)
    • Thermite (Blow multiple/reinforced walls)
    • Twitch (Shock drone and Acog sniping)
    • Glaz (Sniper scope)
    • Fuze (Cluster bombs)
  • Shock and Awe Attackers
    • Fuze  (Cluster bombs)
    • Blitz (Shield blinding)
    • Montagne (Shield push)
    • Ash (Blow walls and floor traps)
    • Thermite (Blow multiple/reinforced walls)
  • Hard to breach Defenders
    • Castle (Doors and windows)
    • Mute (Protect Castle's reinforcements / Kill drones)
    • Bandit (Protect metal reinforcements / Kill drones)
    • Jager (Protect from grenades)
    • Smoke (Create choke points)

 

 

 

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